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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [amdgpu] Rocket League: long hangs (several seconds) when loading assets (models/textures/shaders?)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=97879#c3">Comment # 3</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [amdgpu] Rocket League: long hangs (several seconds) when loading assets (models/textures/shaders?)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=97879">bug 97879</a>
from <span class="vcard"><a class="email" href="mailto:michel@daenzer.net" title="Michel Dänzer <michel@daenzer.net>"> <span class="fn">Michel Dänzer</span></a>
</span></b>
<pre>(In reply to Silvan Jegen from <a href="show_bug.cgi?id=97879#c2">comment #2</a>)
<span class="quote">> Just to clarify: the trace also includes loading of the game itself (which
> takes a long time too) as well as in-game menu navigation.</span >
Right, replaying the trace crashes for me after the shader compilations on
startup, so my CPU profile only covered that. Maybe you can try getting a CPU
profile of one of the other stalls.
Otherwise, maybe try setting the environment variable
GALLIUM_HUD=.dfps,requested-VRAM+VRAM-usage,requested-GTT+GTT-usage,cpu+temperature+GPU-load,.dnum-bytes-moved,.dbuffer-wait-time,.dnum-compilations+num-shaders-created
for either running the game itself or replaying the trace, and taking a
screenshot within one minute after one of the other stalls. That should allow
at least confirming or ruling out that the other stalls are due to shader
compilation as well.</pre>
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