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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [amdgpu] Rocket League: long hangs (several seconds) when loading assets (models/textures/shaders?)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=97879#c4">Comment # 4</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [amdgpu] Rocket League: long hangs (several seconds) when loading assets (models/textures/shaders?)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=97879">bug 97879</a>
from <span class="vcard"><a class="email" href="mailto:ahartmetz@gmail.com" title="Andreas Hartmetz <ahartmetz@gmail.com>"> <span class="fn">Andreas Hartmetz</span></a>
</span></b>
<pre>I have the same problem. Assuming the problem was shader compilation, what
could be done about it, though? Optimizing shader compilation by a factor of 10
seems unrealistic, a disk cache for shaders has been rejected (right?) and
would not always help, e.g. when somebody with a car that uses a new asset
joins.</pre>
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