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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - HD6950 GPU lockup loop with various steam games (octodad[always], saints row 4[always], dead island[always], grid autosport[sometimes])"
href="https://bugs.freedesktop.org/show_bug.cgi?id=94900#c29">Comment # 29</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - HD6950 GPU lockup loop with various steam games (octodad[always], saints row 4[always], dead island[always], grid autosport[sometimes])"
href="https://bugs.freedesktop.org/show_bug.cgi?id=94900">bug 94900</a>
from <span class="vcard"><a class="email" href="mailto:maraeo@gmail.com" title="Marek Olšák <maraeo@gmail.com>"> <span class="fn">Marek Olšák</span></a>
</span></b>
<pre>(In reply to Heiko from <a href="show_bug.cgi?id=94900#c28">comment #28</a>)
<span class="quote">> @Marek, what's the best/usual way to test for performance/instruction count
> in mesa changes. I noticed those 'helped'/'hurt'/'+-%' infos and some
> runtime numbers in commit messages, but I don't know how they are produced :/</span >
There is no way to get stats for r600g easily. Intel and radeonsi developers
use their private shader-db repositories and generate their own stats. Intel
have "helped/hurt +-%" stats, while we have much more detailed stats for
radeonsi.</pre>
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