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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Guns of Icarus Online segfaults on startup since AMDGPU: Partially fix control flow at -O0"
href="https://bugs.freedesktop.org/show_bug.cgi?id=98028#c6">Comment # 6</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Guns of Icarus Online segfaults on startup since AMDGPU: Partially fix control flow at -O0"
href="https://bugs.freedesktop.org/show_bug.cgi?id=98028">bug 98028</a>
from <span class="vcard"><a class="email" href="mailto:daniel@constexpr.org" title="Daniel Scharrer <daniel@constexpr.org>"> <span class="fn">Daniel Scharrer</span></a>
</span></b>
<pre>Created <span class=""><a href="attachment.cgi?id=127008" name="attach_127008" title="Valgrind log">attachment 127008</a> <a href="attachment.cgi?id=127008&action=edit" title="Valgrind log">[details]</a></span>
Valgrind log
I managed to get a Valgrind log, the backtrace of the first invalid read seems
consistent.
Here are the options I used, let me know if you want me to try any others:
valgrind --tool=memcheck --error-limit=no --log-file=valgrind-%p.log -v
--trace-children=yes --track-origins=yes --read-var-info=yes
--redzone-size=1024 --
I also noticed that the game's engine (Unity) overrides operator new and
friends, maybe that's involved somehow.</pre>
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