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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Guns of Icarus Online segfaults on startup since AMDGPU: Partially fix control flow at -O0"
href="https://bugs.freedesktop.org/show_bug.cgi?id=98028#c5">Comment # 5</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Guns of Icarus Online segfaults on startup since AMDGPU: Partially fix control flow at -O0"
href="https://bugs.freedesktop.org/show_bug.cgi?id=98028">bug 98028</a>
from <span class="vcard"><a class="email" href="mailto:daniel@constexpr.org" title="Daniel Scharrer <daniel@constexpr.org>"> <span class="fn">Daniel Scharrer</span></a>
</span></b>
<pre>Created <span class=""><a href="attachment.cgi?id=127002" name="attach_127002" title="Another R600_DEBUG=vs,tcs,tes,gs,ps,cs log">attachment 127002</a> <a href="attachment.cgi?id=127002&action=edit" title="Another R600_DEBUG=vs,tcs,tes,gs,ps,cs log">[details]</a></span>
Another R600_DEBUG=vs,tcs,tes,gs,ps,cs log
Looks like the crashes don't always happen for the same shader.</pre>
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