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<b><a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED WONTFIX - Dying Light reports OpenGL version 3.0 with mesa-git"
href="https://bugs.freedesktop.org/show_bug.cgi?id=96449#c10">Comment # 10</a>
on <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED WONTFIX - Dying Light reports OpenGL version 3.0 with mesa-git"
href="https://bugs.freedesktop.org/show_bug.cgi?id=96449">bug 96449</a>
from <span class="vcard"><a class="email" href="mailto:0xe2.0x9a.0x9b@gmail.com" title="Jan Ziak <0xe2.0x9a.0x9b@gmail.com>"> <span class="fn">Jan Ziak</span></a>
</span></b>
<pre>Quote from
[<a href="https://www.phoronix.com/forums/forum/phoronix/latest-phoronix-articles/904490-another-fun-day-in-mesa-git-radv-nvc0-radeonsi?p=904568#post904568">https://www.phoronix.com/forums/forum/phoronix/latest-phoronix-articles/904490-another-fun-day-in-mesa-git-radv-nvc0-radeonsi?p=904568#post904568</a>]:
The first 2 frames contain:
[code]
1063 @0 glMatrixMode(mode = GL_MODELVIEW)
1064 @0 glLoadIdentity()
1065 @0 glViewport(x = 0, y = 0, width = 512, height = 256)
1066 @0 glMatrixMode(mode = GL_PROJECTION)
1067 @0 glLoadIdentity()
....
1090 @0 glBegin(mode = GL_TRIANGLE_STRIP)
1091 @0 glTexCoord2f(s = 0, t = 0)
1092 @0 glVertex2f(x = 0, y = 0)
1093 @0 glTexCoord2f(s = 1, t = 0)
1094 @0 glVertex2f(x = 512, y = 0)
1095 @0 glTexCoord2f(s = 0, t = 1)
1096 @0 glVertex2f(x = 0, y = 256)
1097 @0 glTexCoord2f(s = 1, t = 1)
1098 @0 glVertex2f(x = 512, y = 256)
1099 @0 glEnd()
[/code]
For reference: <a href="https://www.opengl.org/wiki/Legacy_OpenGL">https://www.opengl.org/wiki/Legacy_OpenGL</a>
Although the 3rd and subsequent frames are missing from qapitrace, it can be
assumed that Dying Light is most likely using the compatibility mode.</pre>
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