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<b><a class="bz_bug_link
bz_status_REOPENED "
title="REOPENED - [radeonsi] Graphics lockup while playing tf2"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93649#c50">Comment # 50</a>
on <a class="bz_bug_link
bz_status_REOPENED "
title="REOPENED - [radeonsi] Graphics lockup while playing tf2"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93649">bug 93649</a>
from <span class="vcard"><a class="email" href="mailto:matthew@mjdsystems.ca" title="Matthew Dawson <matthew@mjdsystems.ca>"> <span class="fn">Matthew Dawson</span></a>
</span></b>
<pre>(In reply to Marek Olšák from <a href="show_bug.cgi?id=93649#c49">comment #49</a>)
<span class="quote">> (In reply to Marek Olšák from <a href="show_bug.cgi?id=93649#c48">comment #48</a>)
> > Does this fix the hangs?
> > <a href="https://cgit.freedesktop.org/mesa/mesa/commit/">https://cgit.freedesktop.org/mesa/mesa/commit/</a>
> > ?id=d4d9ec55c589156df4edc227a86b4a8c41048d58
> >
> > It changes the HTILE (HyperZ) allocation function to
> > r600_aligned_buffer_create. Without that, the hardware can hang on big GPUs
> > (Tahiti/Pitcairn/Hawaii/Tonga/etc), but not APUs or small GPUs. The hang
> > happens when TTM decides to move HTILE to a different location with an
> > unaligned physical address (which is pretty random). The hardware tries to
> > access the unaligned address and boom.
>
> Actually, I think that commit only affects Hawaii and Fiji. Other GPUs might
> be unaffected, which means the Tahiti hangs are due to a different bug.</span >
I've previously tried disabling hyperz on Tahiti with no luck in side stepping
this bug, so I don't think this is the issue.
Could there be other buffers that need similar treatment that are being
ignored? Is there an easy way to test this locally?</pre>
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