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            <b><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - [amdgpu] Rocket League: long hangs (several seconds) when loading assets (models/textures/shaders?)"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=97879#c40">Comment # 40</a>
              on <a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - [amdgpu] Rocket League: long hangs (several seconds) when loading assets (models/textures/shaders?)"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=97879">bug 97879</a>
              from <span class="vcard"><a class="email" href="mailto:michel@daenzer.net" title="Michel Dänzer <michel@daenzer.net>"> <span class="fn">Michel Dänzer</span></a>
</span></b>
        <pre>(In reply to Stefano Cipriani from <a href="show_bug.cgi?id=97879#c39">comment #39</a>)
<span class="quote">> <a href="https://drive.google.com/open?id=0B41ZZ4daaP9hTmNDaUl2MHFWQlE">https://drive.google.com/open?id=0B41ZZ4daaP9hTmNDaUl2MHFWQlE</a></span >

While replaying this trace, I only see pauses of fractions of seconds (for
shader compilations) during the match. If someone is seeing pauses of several
seconds when replaying this trace, it would be interesting to see a profile for
one of those pauses.</pre>
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