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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - witcher 2: objects are black when changing lod"
href="https://bugs.freedesktop.org/show_bug.cgi?id=98238#c4">Comment # 4</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - witcher 2: objects are black when changing lod"
href="https://bugs.freedesktop.org/show_bug.cgi?id=98238">bug 98238</a>
from <span class="vcard"><a class="email" href="mailto:aaalmosss@gmail.com" title="almos <aaalmosss@gmail.com>"> <span class="fn">almos</span></a>
</span></b>
<pre>I forgot to mention that I reported this against Mesa 12.0.3 and LLVM 3.9.0,
but the situation was the same when I played the game earlier with Mesa 11.x. I
also tried 13.0-dev, but aside from some increase in performance (the worst
part is when defending the wall in Vergen at the end of chapter 2), I saw no
change in visuals. In the game's launcher there is an option to select between
OpenGL 2.1 and 3.2, but I see absolutely no difference between them.</pre>
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