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<base href="https://bugs.freedesktop.org/">
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<th>Bug ID</th>
<td><a class="bz_bug_link
bz_status_NEW "
title="NEW - garbled output using glDrawElementsIndirect"
href="https://bugs.freedesktop.org/show_bug.cgi?id=98724">98724</a>
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<th>Summary</th>
<td>garbled output using glDrawElementsIndirect
</td>
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<th>Product</th>
<td>Mesa
</td>
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<th>Version</th>
<td>git
</td>
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<th>Hardware</th>
<td>Other
</td>
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<th>OS</th>
<td>Linux (All)
</td>
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<th>Status</th>
<td>NEW
</td>
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<th>Severity</th>
<td>normal
</td>
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<th>Priority</th>
<td>medium
</td>
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<th>Component</th>
<td>Drivers/Gallium/radeonsi
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<th>Assignee</th>
<td>dri-devel@lists.freedesktop.org
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<th>Reporter</th>
<td>logan@bacoosta.com
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<th>QA Contact</th>
<td>dri-devel@lists.freedesktop.org
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<div>
<pre>I work on an N64 emulator (GLupeN64). I received a report from a user that they
had garbled output from the application. They tried it with llvmpipe and it
worked.
The issue report is here:
<a href="https://github.com/loganmc10/GLupeN64/issues/102">https://github.com/loganmc10/GLupeN64/issues/102</a>
It includes and apitrace and a screenshot.
I had him disable indirect drawing, and in that mode the application will use
glDrawElementsBaseVertex instead of glDrawElementsIndirect. He said that that
fixed the issue, but it was very slow.</pre>
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