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      <base href="https://bugs.freedesktop.org/">
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    <body><table border="1" cellspacing="0" cellpadding="8">
        <tr>
          <th>Bug ID</th>
          <td><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - garbled output using glDrawElementsIndirect"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=98724">98724</a>
          </td>
        </tr>

        <tr>
          <th>Summary</th>
          <td>garbled output using glDrawElementsIndirect
          </td>
        </tr>

        <tr>
          <th>Product</th>
          <td>Mesa
          </td>
        </tr>

        <tr>
          <th>Version</th>
          <td>git
          </td>
        </tr>

        <tr>
          <th>Hardware</th>
          <td>Other
          </td>
        </tr>

        <tr>
          <th>OS</th>
          <td>Linux (All)
          </td>
        </tr>

        <tr>
          <th>Status</th>
          <td>NEW
          </td>
        </tr>

        <tr>
          <th>Severity</th>
          <td>normal
          </td>
        </tr>

        <tr>
          <th>Priority</th>
          <td>medium
          </td>
        </tr>

        <tr>
          <th>Component</th>
          <td>Drivers/Gallium/radeonsi
          </td>
        </tr>

        <tr>
          <th>Assignee</th>
          <td>dri-devel@lists.freedesktop.org
          </td>
        </tr>

        <tr>
          <th>Reporter</th>
          <td>logan@bacoosta.com
          </td>
        </tr>

        <tr>
          <th>QA Contact</th>
          <td>dri-devel@lists.freedesktop.org
          </td>
        </tr></table>
      <p>
        <div>
        <pre>I work on an N64 emulator (GLupeN64). I received a report from a user that they
had garbled output from the application. They tried it with llvmpipe and it
worked.

The issue report is here:
<a href="https://github.com/loganmc10/GLupeN64/issues/102">https://github.com/loganmc10/GLupeN64/issues/102</a>

It includes and apitrace and a screenshot.

I had him disable indirect drawing, and in that mode the application will use
glDrawElementsBaseVertex instead of glDrawElementsIndirect. He said that that
fixed the issue, but it was very slow.</pre>
        </div>
      </p>


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