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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - AMDGPU white glitches in some games"
href="https://bugs.freedesktop.org/show_bug.cgi?id=98578#c8">Comment # 8</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - AMDGPU white glitches in some games"
href="https://bugs.freedesktop.org/show_bug.cgi?id=98578">bug 98578</a>
from <span class="vcard"><a class="email" href="mailto:nhaehnle@gmail.com" title="Nicolai Hähnle <nhaehnle@gmail.com>"> <span class="fn">Nicolai Hähnle</span></a>
</span></b>
<pre>This took a while to track down. There is a shader (source @9633678, linked
into program 1127) which relies on -inf * +F == -inf. LLVM transforms the
shader in such a way that the result becomes a NaN instead (visible at a single
pixel @ 953,0 in the final frame of the trimmed trace at @14722003), which then
propagates to an ugly white square in post-processing. The LLVM transform is
simply incorrect and fixed by <a href="https://reviews.llvm.org/D26602">https://reviews.llvm.org/D26602</a>.</pre>
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