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            <b><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - Fragment shader while loop causes geometry corruption"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=98664#c6">Comment # 6</a>
              on <a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - Fragment shader while loop causes geometry corruption"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=98664">bug 98664</a>
              from <span class="vcard"><a class="email" href="mailto:nhaehnle@gmail.com" title="Nicolai Hähnle <nhaehnle@gmail.com>"> <span class="fn">Nicolai Hähnle</span></a>
</span></b>
        <pre>Created <span class=""><a href="attachment.cgi?id=128011" name="attach_128011" title="Last frame of trace with LLVM patch">attachment 128011</a> <a href="attachment.cgi?id=128011&action=edit" title="Last frame of trace with LLVM patch">[details]</a></span>
Last frame of trace with LLVM patch

The patch at <a href="https://reviews.llvm.org/D26747">https://reviews.llvm.org/D26747</a> fixes the assertion that I get
when running the trace. I've attached the last frame that I get with the fix
applied. If that still looks wrong, please give some indication of how it's
supposed to look :)</pre>
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