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<b><a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED NOTOURBUG - Fragment shader while loop causes geometry corruption"
href="https://bugs.freedesktop.org/show_bug.cgi?id=98664#c13">Comment # 13</a>
on <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED NOTOURBUG - Fragment shader while loop causes geometry corruption"
href="https://bugs.freedesktop.org/show_bug.cgi?id=98664">bug 98664</a>
from <span class="vcard"><a class="email" href="mailto:wallbraker@gmail.com" title="Jakob Bornecrantz <wallbraker@gmail.com>"> <span class="fn">Jakob Bornecrantz</span></a>
</span></b>
<pre>(In reply to Nicolai Hähnle from <a href="show_bug.cgi?id=98664#c11">comment #11</a>)
<span class="quote">> Actually, I suspect we do have a related bug here in the Mesa state tracker,
> but you definitely need to fix that geometry shader.</span >
Oh I did not know that, I will fix the shaders and report back.
I can mirror Ilias observation, all blob drivers that I have run this on
features the latch behaviour (nVidia windows, AMD windows, nVidia Linux).
Cheers, Jakob.</pre>
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