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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Mad Max: Long lags when VRAM full"
href="https://bugs.freedesktop.org/show_bug.cgi?id=98693#c5">Comment # 5</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Mad Max: Long lags when VRAM full"
href="https://bugs.freedesktop.org/show_bug.cgi?id=98693">bug 98693</a>
from <span class="vcard"><a class="email" href="mailto:alexdeucher@gmail.com" title="Alex Deucher <alexdeucher@gmail.com>"> <span class="fn">Alex Deucher</span></a>
</span></b>
<pre>(In reply to Jani Kärkkäinen from <a href="show_bug.cgi?id=98693#c4">comment #4</a>)
<span class="quote">> "The game I'm testing needs 3.4 GB of VRAM.
>
> Setups:
> Tonga - 2 GB: It's nearly unplayable, because freezes occur too often.
> Fiji - 4 GB: There is one freeze at the beginning (which is annoying
> too), after that it's smooth.
>
> So even 4 GB is not enough."
>
> Also the descriptions of the problem seem to match mine. A problem in memory
> handling?</span >
The freeze at the beginning is most likely shader compilation. Mesa does not
have a shader cache yet.</pre>
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