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            <b><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - [regression][radeonsi][polaris]"radeonsi: set IF_THRESHOLD to 3" breaks Witcher2's ground"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=98761#c6">Comment # 6</a>
              on <a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - [regression][radeonsi][polaris]"radeonsi: set IF_THRESHOLD to 3" breaks Witcher2's ground"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=98761">bug 98761</a>
              from <span class="vcard"><a class="email" href="mailto:nhaehnle@gmail.com" title="Nicolai Hähnle <nhaehnle@gmail.com>"> <span class="fn">Nicolai Hähnle</span></a>
</span></b>
        <pre>If Witcher 2 has scalar spills, I'd suggest trying LLVM trunk from before
r286766 (or perhaps with that commit reverted), as there's another known bug:
SGPR spills conflict with fragment shader input interpolation (because both use
M0), and it's possible that the Mesa commit simply exposed the issue.</pre>
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