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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - GPU lockup in Guns of Icarus Online"
href="https://bugs.freedesktop.org/show_bug.cgi?id=98777#c2">Comment # 2</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - GPU lockup in Guns of Icarus Online"
href="https://bugs.freedesktop.org/show_bug.cgi?id=98777">bug 98777</a>
from <span class="vcard"><a class="email" href="mailto:daniel@constexpr.org" title="Daniel Scharrer <daniel@constexpr.org>"> <span class="fn">Daniel Scharrer</span></a>
</span></b>
<pre>Reverting LLVM r286766 "AMDGPU: Implement SGPR spilling with scalar stores"
(while not reverting anything in Mesa) fixes the glitches and lockup - so this
is likely related to <a class="bz_bug_link
bz_status_NEW "
title="NEW - [regression] Rendering glitches in Life Is Strange"
href="show_bug.cgi?id=98776">bug #98776</a> and <a class="bz_bug_link
bz_status_NEW "
title="NEW - [regression][radeonsi][polaris]"radeonsi: set IF_THRESHOLD to 3" breaks Witcher2's ground"
href="show_bug.cgi?id=98761">bug #98761</a> after all.</pre>
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