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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [regression][radeonsi][polaris]"radeonsi: set IF_THRESHOLD to 3" breaks Witcher2's ground"
href="https://bugs.freedesktop.org/show_bug.cgi?id=98761#c17">Comment # 17</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [regression][radeonsi][polaris]"radeonsi: set IF_THRESHOLD to 3" breaks Witcher2's ground"
href="https://bugs.freedesktop.org/show_bug.cgi?id=98761">bug 98761</a>
from <span class="vcard"><a class="email" href="mailto:arek.rusi@gmail.com" title="Arek Ruśniak <arek.rusi@gmail.com>"> <span class="fn">Arek Ruśniak</span></a>
</span></b>
<pre>Marek, thanks for help with llvm.
Grazvydas, with Talos I agree, even opengl is garbage now. Unigine-heaven has
similar problem since r286766
Probably guilty is "AMDGPU: Implement SGPR spilling with scalar stores" for all
scenario but i never ever had any problem with Life is Strange (I've just
finished E01)</pre>
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