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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - witcher 2: objects are black when changing lod"
href="https://bugs.freedesktop.org/show_bug.cgi?id=98238#c10">Comment # 10</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - witcher 2: objects are black when changing lod"
href="https://bugs.freedesktop.org/show_bug.cgi?id=98238">bug 98238</a>
from <span class="vcard"><a class="email" href="mailto:freedesktop@lanig.email" title="Christian Lanig <freedesktop@lanig.email>"> <span class="fn">Christian Lanig</span></a>
</span></b>
<pre>The bug pretty nicely demonstrating how textures load might lead to a useful
way to debug engines while I don't see any performance impact? I'm no game
developer and I don't know whether the behavior can be reproduced for any game
but I got the idea that just turning a switch like a dev driver mode to make
the loading of textures this clear is much easier than writing his own.</pre>
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