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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - saints row 3: performance is limited by flushes"
href="https://bugs.freedesktop.org/show_bug.cgi?id=98239#c7">Comment # 7</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - saints row 3: performance is limited by flushes"
href="https://bugs.freedesktop.org/show_bug.cgi?id=98239">bug 98239</a>
from <span class="vcard"><a class="email" href="mailto:aaalmosss@gmail.com" title="almos <aaalmosss@gmail.com>"> <span class="fn">almos</span></a>
</span></b>
<pre>(In reply to Marek Olšák from <a href="show_bug.cgi?id=98239#c6">comment #6</a>)
<span class="quote">> Doom 3 is limited by the CPU. OpenGL multithreading should help with that.
> With stock Mesa, there is no way make Doom 3 faster.
>
> When the GPU load is low, it means the app is CPU-bound. Multithreading is
> the only thing that can help with that.</span >
Hmm, you're right. By default all cores are used 30%, but if I start doom3 with
taskset -c 0, it uses 100% of core 0, and I get 35-50fps at 6-8% gpu load. I
didn't know tasks were being moved between CPU cores this much. And it seems
that my CPU is slower than I thought.</pre>
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