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            <b><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - "Star Ruler 2" game will freeze the system"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=99019#c6">Comment # 6</a>
              on <a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - "Star Ruler 2" game will freeze the system"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=99019">bug 99019</a>
              from <span class="vcard"><a class="email" href="mailto:maraeo@gmail.com" title="Marek Olšák <maraeo@gmail.com>"> <span class="fn">Marek Olšák</span></a>
</span></b>
        <pre>The shader ends up in an infinite loop because of this:

...
        v_cmpx_le_f32_e32 vcc, 0, v0
        s_branch BB0_30
        s_cbranch_execnz BB0_30
; BB#29:
        exp null off, off, off, off done vm
        s_endpgm
BB0_30:                                 ; %endif110
...

s_branch shouldn't be there. It prevents killing the wave early and the loop
that follows is infinite, because it starts with EXEC=0.</pre>
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