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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - "Star Ruler 2" game will freeze the system"
href="https://bugs.freedesktop.org/show_bug.cgi?id=99019#c6">Comment # 6</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - "Star Ruler 2" game will freeze the system"
href="https://bugs.freedesktop.org/show_bug.cgi?id=99019">bug 99019</a>
from <span class="vcard"><a class="email" href="mailto:maraeo@gmail.com" title="Marek Olšák <maraeo@gmail.com>"> <span class="fn">Marek Olšák</span></a>
</span></b>
<pre>The shader ends up in an infinite loop because of this:
...
v_cmpx_le_f32_e32 vcc, 0, v0
s_branch BB0_30
s_cbranch_execnz BB0_30
; BB#29:
exp null off, off, off, off done vm
s_endpgm
BB0_30: ; %endif110
...
s_branch shouldn't be there. It prevents killing the wave early and the loop
that follows is infinite, because it starts with EXEC=0.</pre>
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