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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - vdpau segfaults and gpu locks with kodi on R9285"
href="https://bugs.freedesktop.org/show_bug.cgi?id=99158#c6">Comment # 6</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - vdpau segfaults and gpu locks with kodi on R9285"
href="https://bugs.freedesktop.org/show_bug.cgi?id=99158">bug 99158</a>
from <span class="vcard"><a class="email" href="mailto:maraeo@gmail.com" title="Marek Olšák <maraeo@gmail.com>"> <span class="fn">Marek Olšák</span></a>
</span></b>
<pre>We could get a race if vlVdpOutputSurfaceDMABuf is called from a different
thread than the context is normally used with. Can that happen?
You can try to test this:
diff --git a/src/gallium/state_trackers/vdpau/output.c
b/src/gallium/state_trackers/vdpau/output.c
index 64574b2..96474fb 100644
--- a/src/gallium/state_trackers/vdpau/output.c
+++ b/src/gallium/state_trackers/vdpau/output.c
@@ -804,7 +804,7 @@ VdpStatus vlVdpOutputSurfaceDMABuf(VdpOutputSurface
surface,
whandle.type = DRM_API_HANDLE_TYPE_FD;
pscreen = vlsurface->surface->texture->screen;
- if (!pscreen->resource_get_handle(pscreen, vlsurface->device->context,
+ if (!pscreen->resource_get_handle(pscreen, NULL,
vlsurface->surface->texture, &whandle,
PIPE_HANDLE_USAGE_READ_WRITE))
return VDP_STATUS_NO_IMPLEMENTATION;</pre>
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