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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [amdgpu] Rocket League: long hangs (several seconds) when loading assets (models/textures/shaders?)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=97879#c47">Comment # 47</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [amdgpu] Rocket League: long hangs (several seconds) when loading assets (models/textures/shaders?)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=97879">bug 97879</a>
from <span class="vcard"><a class="email" href="mailto:maraeo@gmail.com" title="Marek Olšák <maraeo@gmail.com>"> <span class="fn">Marek Olšák</span></a>
</span></b>
<pre>The freezes are not caused by shader compilation. I don't know what's causing
them. They are too long (even 10 seconds). A CPU profiler shows the time is not
spent in the driver. It's spent in RocketLeague. The game is doing something
and I can't see what, because it doesn't come with debug info. Some time is
spent in sched_yield, which suggests that the game is in a loop waiting for
something. This issue might not be related to the GL driver even.</pre>
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