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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - ns2_linux32: radeon VM fault on Hawaii (+mmap errors)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93301#c26">Comment # 26</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - ns2_linux32: radeon VM fault on Hawaii (+mmap errors)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93301">bug 93301</a>
from <span class="vcard"><a class="email" href="mailto:richard.llom@gmail.com" title="famo <richard.llom@gmail.com>"> <span class="fn">famo</span></a>
</span></b>
<pre>(In reply to Kamil Páral from <a href="show_bug.cgi?id=93301#c25">comment #25</a>)
<span class="quote">> Please note that more people report crashing on radeonsi after some time of
> playing:
> <a href="http://forums.unknownworlds.com/discussion/comment/2330666/#Comment_2330666">http://forums.unknownworlds.com/discussion/comment/2330666/#Comment_2330666</a>
> This is with "Failed to allocate" errors.
> </span >
I know (and if you compare the system info, you'll find a lot similarities ...
;-)
<span class="quote">> For me personally, NS2 didn't even start on older Mesa (mmap failed), now it
> starts, but as people report, seems to crash after some time. I personally
> never played that long (because loading the shaders takes an eternity).
> </span >
Yeah, same here, just go it to load wite mesa 13 and llvm 3.9.1.
With regard to loading times, I guess shader-on-disk cache should help here...
<span class="quote">> I'd guess this is simply the game running out of 32bit space, and Mesa
> drivers being more memory hungry than proprietary drivers. The devs had OOM
> problems even with nvidia drivers in the past and had to cut down on memory
> usage. They said they can't even add more skins because they're that close
> to the RAM limit. They are working on a 64bit version of the game, which
> should hopefully fix all this.</span ></pre>
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