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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - GPU hang in High Fidelity"
href="https://bugs.freedesktop.org/show_bug.cgi?id=99292#c4">Comment # 4</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - GPU hang in High Fidelity"
href="https://bugs.freedesktop.org/show_bug.cgi?id=99292">bug 99292</a>
from <span class="vcard"><a class="email" href="mailto:haagch@frickel.club" title="Christoph Haag <haagch@frickel.club>"> <span class="fn">Christoph Haag</span></a>
</span></b>
<pre>Someone said that with mesa with --enable-debug it runs in an assert before the
gpu hang happens, so I tried it to add it to the bug report, but this did not
happen for me. I get no assert and the GPU still hangs with --enable-debug.
Just an idea, since High Fidelity has had the other known application side
rendering bug, it's possible there is a buggy shader that the compiler doesn't
catch.</pre>
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