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<b><a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED NOTOURBUG - Talos Principle rendering flickering garbage on start instead of its logo and loading squares"
href="https://bugs.freedesktop.org/show_bug.cgi?id=98784#c14">Comment # 14</a>
on <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED NOTOURBUG - Talos Principle rendering flickering garbage on start instead of its logo and loading squares"
href="https://bugs.freedesktop.org/show_bug.cgi?id=98784">bug 98784</a>
from <span class="vcard"><a class="email" href="mailto:germano.massullo@gmail.com" title="Germano Massullo <germano.massullo@gmail.com>"> <span class="fn">Germano Massullo</span></a>
</span></b>
<pre>With the permission of Dean Sekulic of Croteam, I attach here his replies to my
e-mail message:
===============
I've just double checked and we definately set GL_DRAW_FRAMEBUFFER to 0
(default back buffer) before clear.
So wild guess would be that this is a driver issue...?!
Or I missed something. :/
[...]
Please do investigate, as I'm not 100% sure that we did everything correctly
from our side.
===============
Michel Dänzer and the others, what do you think about?</pre>
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