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<b><a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED NOTOURBUG - Talos Principle rendering flickering garbage on start instead of its logo and loading squares"
href="https://bugs.freedesktop.org/show_bug.cgi?id=98784#c15">Comment # 15</a>
on <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED NOTOURBUG - Talos Principle rendering flickering garbage on start instead of its logo and loading squares"
href="https://bugs.freedesktop.org/show_bug.cgi?id=98784">bug 98784</a>
from <span class="vcard"><a class="email" href="mailto:michel@daenzer.net" title="Michel Dänzer <michel@daenzer.net>"> <span class="fn">Michel Dänzer</span></a>
</span></b>
<pre>Thanks for raising the issue with Croteam.
(In reply to Germano Massullo from <a href="show_bug.cgi?id=98784#c14">comment #14</a>)
<span class="quote">> I've just double checked and we definately set GL_DRAW_FRAMEBUFFER to 0
> (default back buffer) before clear.</span >
When I look at the trace from <a href="show_bug.cgi?id=98784#c10">comment #10</a> in qapitrace, I see a bunch of
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, ...) calls in frame 0, the last one
being
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 31)
After that, there are no glBindFramebuffer calls for a long time.
GL_DRAW_FRAMEBUFFER isn't set to 0 before frame 777, after which the flickering
stops, and the window contents start looking as expected.
I've now also confirmed this with running glretrace in gdb and setting a
breakpoint at _mesa_BindFramebuffer.
I'd definitely like somebody else to confirm the above though, to make sure I'm
not missing anything.</pre>
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