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            <b><a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED NOTOURBUG - [radeonsi] The Witcher 3 (GOG/1.31) [Wine] starting menu is distorted"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=99444#c17">Comment # 17</a>
              on <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED NOTOURBUG - [radeonsi] The Witcher 3 (GOG/1.31) [Wine] starting menu is distorted"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=99444">bug 99444</a>
              from <span class="vcard"><a class="email" href="mailto:joseph.kucia@gmail.com" title="Józef Kucia <joseph.kucia@gmail.com>"> <span class="fn">Józef Kucia</span></a>
</span></b>
        <pre>(In reply to Samuel Pitoiset from <a href="show_bug.cgi?id=99444#c16">comment #16</a>)
<span class="quote">> Does the following patch help?

> <a href="https://cgit.freedesktop.org/mesa/mesa/commit/">https://cgit.freedesktop.org/mesa/mesa/commit/</a>
> ?id=dfe111368d11aaffae7f8738c858c335cdec1e9d

> It actually fixes the glActiveTexture() errors but I still get rendering
> issues on my side using the trace.</span >

I think that the glActiveTexture() errors are unrelated to any rendering
issues. These are generated by GL context initialization in Wine. It's not
clear to me if they appear when the game is run directly. We bind dummy
textures to GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB units, so we shouldn't
exceed the limit reported by the driver.</pre>
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