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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [amdgpu] Rocket League: long hangs (several seconds) when loading assets (models/textures/shaders?)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=97879#c70">Comment # 70</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [amdgpu] Rocket League: long hangs (several seconds) when loading assets (models/textures/shaders?)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=97879">bug 97879</a>
from <span class="vcard"><a class="email" href="mailto:captaincrutches@gmail.com" title="Captain Crutches <captaincrutches@gmail.com>"> <span class="fn">Captain Crutches</span></a>
</span></b>
<pre>So, at the risk of sounding ignorant, does that mean the bug actually belongs
to Psyonix because they're just doing it inefficiently, or is there still
something that can be done on the Mesa side?</pre>
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