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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [amdgpu] Rocket League: long hangs (several seconds) when loading assets (models/textures/shaders?)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=97879#c77">Comment # 77</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [amdgpu] Rocket League: long hangs (several seconds) when loading assets (models/textures/shaders?)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=97879">bug 97879</a>
from <span class="vcard"><a class="email" href="mailto:freedesktop@bremsspur.org" title="freedesktop@bremsspur.org">freedesktop@bremsspur.org</a>
</span></b>
<pre>(In reply to Michel Dänzer from <a href="show_bug.cgi?id=97879#c75">comment #75</a>)
<span class="quote">> (In reply to Clemens Eisserer from <a href="show_bug.cgi?id=97879#c73">comment #73</a>)
> > just to be curious, does it actually map the buffer with the READ flag?
>
> According to Timothee and the apitrace it does, so
> <a href="https://patchwork.freedesktop.org/patch/138047/">https://patchwork.freedesktop.org/patch/138047/</a> should help for this issue.</span >
it helps, but fps drops quite a bit on my aged r660g gpu (patch applied to mesa
13.0.4). It runs better as Mareks test did before, so maybe it works out for
newer hardware.</pre>
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