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<body><span class="vcard"><a class="email" href="mailto:dark_sylinc@yahoo.com.ar" title="Matias N. Goldberg <dark_sylinc@yahoo.com.ar>"> <span class="fn">Matias N. Goldberg</span></a>
</span> changed
<a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - Compute Shader can't deal with Depth Buffers correctly"
href="https://bugs.freedesktop.org/show_bug.cgi?id=99511">bug 99511</a>
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<th>What</th>
<th>Removed</th>
<th>Added</th>
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<td style="text-align:right;">Resolution</td>
<td>---
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<td>FIXED
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<td style="text-align:right;">Status</td>
<td>NEW
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<td>RESOLVED
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<b><a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - Compute Shader can't deal with Depth Buffers correctly"
href="https://bugs.freedesktop.org/show_bug.cgi?id=99511#c1">Comment # 1</a>
on <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - Compute Shader can't deal with Depth Buffers correctly"
href="https://bugs.freedesktop.org/show_bug.cgi?id=99511">bug 99511</a>
from <span class="vcard"><a class="email" href="mailto:dark_sylinc@yahoo.com.ar" title="Matias N. Goldberg <dark_sylinc@yahoo.com.ar>"> <span class="fn">Matias N. Goldberg</span></a>
</span></b>
<pre>I'm closing this bug as it is fixed in latest git + LLVM 4.0
Additionally, the sample I uploaded contained a bug:
Line 276:
glBindImageTexture( 0, dstTexName[1], 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA8
);
Should have been:
glBindImageTexture( 0, dstTexName[1], 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_R32F );</pre>
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