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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Flickering artifacts in radeonsi driver with divergent texture reads."
href="https://bugs.freedesktop.org/show_bug.cgi?id=99780#c3">Comment # 3</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Flickering artifacts in radeonsi driver with divergent texture reads."
href="https://bugs.freedesktop.org/show_bug.cgi?id=99780">bug 99780</a>
from <span class="vcard"><a class="email" href="mailto:dark_sylinc@yahoo.com.ar" title="Matias N. Goldberg <dark_sylinc@yahoo.com.ar>"> <span class="fn">Matias N. Goldberg</span></a>
</span></b>
<pre>Created <span class=""><a href="attachment.cgi?id=129533" name="attach_129533" title="IR Generated by LLVM 3.9.1">attachment 129533</a> <a href="attachment.cgi?id=129533&action=edit" title="IR Generated by LLVM 3.9.1">[details]</a></span>
IR Generated by LLVM 3.9.1
Took me a while to find the IR out of all the noise.
You should consider adding a Mesa extension to give human-readable names to
shaders. It would help everyone in debugging A LOT.
I don't mind having
glSetNameMESA( shaderId, "My Filename" );
and internally Mesa keeps a std::map<int, string> or similar.</pre>
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