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            <b><a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - [amdgpu] Rocket League: long hangs (several seconds) when loading assets (models/textures/shaders?)"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=97879#c84">Comment # 84</a>
              on <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - [amdgpu] Rocket League: long hangs (several seconds) when loading assets (models/textures/shaders?)"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=97879">bug 97879</a>
              from <span class="vcard"><a class="email" href="mailto:maraeo@gmail.com" title="Marek Olšák <maraeo@gmail.com>"> <span class="fn">Marek Olšák</span></a>
</span></b>
        <pre>Michel, the commit in master doesn't fix it. It was fixed in the game by using
mallocd memory for the upload process and then memcpy into the buffer.
Therefore, the game doesn't need to use the read flag and doesn't do
read-modify-write on mapped memory.</pre>
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