<html>
<head>
<base href="https://bugs.freedesktop.org/">
</head>
<body>
<p>
<div>
<b><a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - [amdgpu] Rocket League: long hangs (several seconds) when loading assets (models/textures/shaders?)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=97879#c90">Comment # 90</a>
on <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - [amdgpu] Rocket League: long hangs (several seconds) when loading assets (models/textures/shaders?)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=97879">bug 97879</a>
from <span class="vcard"><a class="email" href="mailto:maraeo@gmail.com" title="Marek Olšák <maraeo@gmail.com>"> <span class="fn">Marek Olšák</span></a>
</span></b>
<pre>(In reply to Tobias Droste from <a href="show_bug.cgi?id=97879#c89">comment #89</a>)
<span class="quote">> So today came a game update and I can also confirm that the long pauses at
> the beginning are gone. But there's still a small pause (<1s) every 2 or 3s
> now and not only at the beginning.
>
> Do you think it's a separate issue? (Mesa git from today)</span >
You can find that out by yourself with Gallium HUD queries such as
num-compilations for the shader compiler and num-bytes-moved, which is TTM
activity.</pre>
</div>
</p>
<hr>
<span>You are receiving this mail because:</span>
<ul>
<li>You are the assignee for the bug.</li>
<li>You are on the CC list for the bug.</li>
</ul>
</body>
</html>