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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [d3dadapter+radeonsi] Dragon's Dogma: video memory leak with precompiled shaders"
href="https://bugs.freedesktop.org/show_bug.cgi?id=97003#c8">Comment # 8</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [d3dadapter+radeonsi] Dragon's Dogma: video memory leak with precompiled shaders"
href="https://bugs.freedesktop.org/show_bug.cgi?id=97003">bug 97003</a>
from <span class="vcard"><a class="email" href="mailto:t_arceri@yahoo.com.au" title="Timothy Arceri <t_arceri@yahoo.com.au>"> <span class="fn">Timothy Arceri</span></a>
</span></b>
<pre>(In reply to Roland Scheidegger from <a href="show_bug.cgi?id=97003#c7">comment #7</a>)
<span class="quote">> 0x36 looks like a segment override (ss segment) prefix (0x89 would be a
> mov), so nothing new.
> This looks like a valgrind bug to me:
> <a href="https://bugs.kde.org/show_bug.cgi?id=344139">https://bugs.kde.org/show_bug.cgi?id=344139</a> which seems old, in particular
> no updates since over a year (and specifically mentions wine is using such
> segment override prefixes).</span >
Looks like a fix has been merged into valgringd git.</pre>
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