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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Geometry Shader - Incorrect Output"
href="https://bugs.freedesktop.org/show_bug.cgi?id=99843#c1">Comment # 1</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Geometry Shader - Incorrect Output"
href="https://bugs.freedesktop.org/show_bug.cgi?id=99843">bug 99843</a>
from <span class="vcard"><a class="email" href="mailto:nhaehnle@gmail.com" title="Nicolai Hähnle <nhaehnle@gmail.com>"> <span class="fn">Nicolai Hähnle</span></a>
</span></b>
<pre>Interesting, thanks for the report.
Is this really an issue of having separate VBOs, or does the issue also occur
when you use separate draw calls with a single VBO? Or a single draw call?
Do you have a simple program that reproduces this? Alternatively, an apitrace
is likely to help.</pre>
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