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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Geometry Shader - Incorrect Output"
href="https://bugs.freedesktop.org/show_bug.cgi?id=99843#c2">Comment # 2</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Geometry Shader - Incorrect Output"
href="https://bugs.freedesktop.org/show_bug.cgi?id=99843">bug 99843</a>
from <span class="vcard"><a class="email" href="mailto:dan@jerber.co.uk" title="dan@jerber.co.uk">dan@jerber.co.uk</a>
</span></b>
<pre>I've just tried with multiple draw calls using the same VBO and it appears this
does also cause the error. However, it appears there has to be 3 or more calls
to cause the error (1 and 2 calls produce the expected output).
Apologies for that. It was the way my application works that led me down that
path.
I currently do not have a simple program that demonstrates the error. I have
amended the application I've been writing to call the test shaders as I was
trying to work out what was wrong with my application. I could probably create
something. What is the usual format to provide this in?
Thanks.</pre>
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