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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Crusader Kings 2 - Loading bars, siege bars, morale bars, etc. do not render correctly"
href="https://bugs.freedesktop.org/show_bug.cgi?id=99484#c7">Comment # 7</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Crusader Kings 2 - Loading bars, siege bars, morale bars, etc. do not render correctly"
href="https://bugs.freedesktop.org/show_bug.cgi?id=99484">bug 99484</a>
from <span class="vcard"><a class="email" href="mailto:t_arceri@yahoo.com.au" title="Timothy Arceri <t_arceri@yahoo.com.au>"> <span class="fn">Timothy Arceri</span></a>
</span></b>
<pre>Bisected the llvm regression to a change in llvm 4.0
commit f991e38d156c4c10c609ca8425a7c31b951ecbed
Author: James Molloy <<a href="mailto:james.molloy@arm.com">james.molloy@arm.com</a>>
Date: Thu Sep 1 10:44:35 2016 +0000
[SimplifyCFG] Change the algorithm in SinkThenElseCodeToEnd
However the output from R600_DEBUG=vs,fs is identical apart from the value of
code_size reported for one of the shaders.</pre>
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