<html>
<head>
<base href="https://bugs.freedesktop.org/">
</head>
<body><table border="1" cellspacing="0" cellpadding="8">
<tr>
<th>Bug ID</th>
<td><a class="bz_bug_link
bz_status_NEW "
title="NEW - Pinned memory is extremely slow on Dolphin"
href="https://bugs.freedesktop.org/show_bug.cgi?id=99974">99974</a>
</td>
</tr>
<tr>
<th>Summary</th>
<td>Pinned memory is extremely slow on Dolphin
</td>
</tr>
<tr>
<th>Product</th>
<td>Mesa
</td>
</tr>
<tr>
<th>Version</th>
<td>git
</td>
</tr>
<tr>
<th>Hardware</th>
<td>x86-64 (AMD64)
</td>
</tr>
<tr>
<th>OS</th>
<td>Linux (All)
</td>
</tr>
<tr>
<th>Status</th>
<td>NEW
</td>
</tr>
<tr>
<th>Severity</th>
<td>normal
</td>
</tr>
<tr>
<th>Priority</th>
<td>medium
</td>
</tr>
<tr>
<th>Component</th>
<td>Drivers/Gallium/radeonsi
</td>
</tr>
<tr>
<th>Assignee</th>
<td>dri-devel@lists.freedesktop.org
</td>
</tr>
<tr>
<th>Reporter</th>
<td>akz@tutanota.com
</td>
</tr>
<tr>
<th>QA Contact</th>
<td>dri-devel@lists.freedesktop.org
</td>
</tr></table>
<p>
<div>
<pre>When running Dolphin with the OpenGL backend and pinned memory enabled, I get
terrible performance. Getting about 10-20fps in a 60fps game with pinned
memory, and full 60fps without it.
This was discussed on dolphin's IRC channel earlier today, and this PR was made
to disable it. If it gets committed you'll have to use a build without that
code to test it I think.
<a href="https://github.com/dolphin-emu/dolphin/pull/4973/commits/005e6796b85341a3e79fc93e49337bb8d4e67fdf">https://github.com/dolphin-emu/dolphin/pull/4973/commits/005e6796b85341a3e79fc93e49337bb8d4e67fdf</a>
I'm using an RX460, Linux 4.10.0, mesa/llvm/xorg-server all built from git,
although it happens on older stable versions too.</pre>
</div>
</p>
<hr>
<span>You are receiving this mail because:</span>
<ul>
<li>You are the assignee for the bug.</li>
</ul>
</body>
</html>