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<base href="https://bugs.freedesktop.org/">
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<th>Bug ID</th>
<td><a class="bz_bug_link
bz_status_NEW "
title="NEW - Default Unreal Engine 4 frag shader fails to compile"
href="https://bugs.freedesktop.org/show_bug.cgi?id=100200">100200</a>
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<th>Summary</th>
<td>Default Unreal Engine 4 frag shader fails to compile
</td>
</tr>
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<th>Product</th>
<td>Mesa
</td>
</tr>
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<th>Version</th>
<td>13.0
</td>
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<th>Hardware</th>
<td>Other
</td>
</tr>
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<th>OS</th>
<td>All
</td>
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<th>Status</th>
<td>NEW
</td>
</tr>
<tr>
<th>Severity</th>
<td>normal
</td>
</tr>
<tr>
<th>Priority</th>
<td>medium
</td>
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<th>Component</th>
<td>Drivers/Gallium/r600
</td>
</tr>
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<th>Assignee</th>
<td>dri-devel@lists.freedesktop.org
</td>
</tr>
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<th>Reporter</th>
<td>felix@bellaby.plus.com
</td>
</tr>
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<th>QA Contact</th>
<td>dri-devel@lists.freedesktop.org
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<p>
<div>
<pre>Created <span class=""><a href="attachment.cgi?id=130218" name="attach_130218" title="default UE4 fragment shader">attachment 130218</a> <a href="attachment.cgi?id=130218&action=edit" title="default UE4 fragment shader">[details]</a></span>
default UE4 fragment shader
UE4Editor (with -opengl3) seems to run reasonably well on r600/ARUBA using Mesa
version 13.0, apart from the failure to compile the attached default fragment
shader.</pre>
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