<html>
    <head>
      <base href="https://bugs.freedesktop.org/">
    </head>
    <body>
      <p>
        <div>
            <b><a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED NOTOURBUG - Tahiti+DRI3+Unity+Blender corruption"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=97059#c14">Comment # 14</a>
              on <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED NOTOURBUG - Tahiti+DRI3+Unity+Blender corruption"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=97059">bug 97059</a>
              from <span class="vcard"><a class="email" href="mailto:dark.shadow4@web.de" title="Fabian Maurer <dark.shadow4@web.de>"> <span class="fn">Fabian Maurer</span></a>
</span></b>
        <pre>The opengl calls blender make are faulty, since a trace doesn't render properly
on windows with proprietary AMD drivers either.

Though I still want to ask, could we get rid of the random contents? Under
windows it's just black instead of drawing random images. To me at least that
seems like the better approach.</pre>
        </div>
      </p>


      <hr>
      <span>You are receiving this mail because:</span>

      <ul>
          <li>You are the assignee for the bug.</li>
      </ul>
    </body>
</html>