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    <body><span class="vcard"><a class="email" href="mailto:michel@daenzer.net" title="Michel Dänzer <michel@daenzer.net>"> <span class="fn">Michel Dänzer</span></a>
</span> changed
          <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED NOTOURBUG - radeon buffer allocation failure during startup of Factorio"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=100242">bug 100242</a>
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             <table border="1" cellspacing="0" cellpadding="8">
          <tr>
            <th>What</th>
            <th>Removed</th>
            <th>Added</th>
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         <tr>
           <td style="text-align:right;">Status</td>
           <td>NEW
           </td>
           <td>RESOLVED
           </td>
         </tr>

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           <td style="text-align:right;">Resolution</td>
           <td>---
           </td>
           <td>NOTOURBUG
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            <b><a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED NOTOURBUG - radeon buffer allocation failure during startup of Factorio"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=100242#c5">Comment # 5</a>
              on <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED NOTOURBUG - radeon buffer allocation failure during startup of Factorio"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=100242">bug 100242</a>
              from <span class="vcard"><a class="email" href="mailto:michel@daenzer.net" title="Michel Dänzer <michel@daenzer.net>"> <span class="fn">Michel Dänzer</span></a>
</span></b>
        <pre>(In reply to tnmailinglists from <a href="show_bug.cgi?id=100242#c3">comment #3</a>)
<span class="quote">>    3.029 Couldn't create atlas bitmap (size 8192x8182), will try again
>    3.094 Created atlas bitmap 4096x4096</span >

Looks like the game now gracefully handles the failure to allocate an 8192x8192
(= 256MB) atlas texture and falls back to a 4096x4096 one. The crash before was
probably a game bug.</pre>
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