<html>
    <head>
      <base href="https://bugs.freedesktop.org/">
    </head>
    <body>
      <p>
        <div>
            <b><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - Counter Strike: Global Offensive performance on Radeon Polaris"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=98996#c2">Comment # 2</a>
              on <a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - Counter Strike: Global Offensive performance on Radeon Polaris"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=98996">bug 98996</a>
              from <span class="vcard"><a class="email" href="mailto:haagch@frickel.club" title="Christoph Haag <haagch@frickel.club>"> <span class="fn">Christoph Haag</span></a>
</span></b>
        <pre>Created <span class=""><a href="attachment.cgi?id=130804" name="attach_130804" title="performance with amd-staging-4.9 and mesa git">attachment 130804</a> <a href="attachment.cgi?id=130804&action=edit" title="performance with amd-staging-4.9 and mesa git">[details]</a></span>
performance with amd-staging-4.9 and mesa git

Screenshot with out of the box performance on latest amd-staging-4.9 and mesa
git.

I've implemented a "low fps" HUD graph
(<a href="https://github.com/ChristophHaag/mesa-mesa/commit/10d99ae2b8b87c72dc1c405d6ed3ef4a4eaf537f">https://github.com/ChristophHaag/mesa-mesa/commit/10d99ae2b8b87c72dc1c405d6ed3ef4a4eaf537f</a>)
that calculates the FPS based on the longest time between two frames in the
period. Still not completely accurate since it's the time between two hud
update calls, but in my experience a good indicator. You can definitely feel a
slight stutter throughout the game.

echo auto > /sys/class/drm/card0/device/power_dpm_force_performance_level
improves it somewhat, but you still do not get smooth gameplay.</pre>
        </div>
      </p>


      <hr>
      <span>You are receiving this mail because:</span>

      <ul>
          <li>You are the assignee for the bug.</li>
      </ul>
    </body>
</html>