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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Dead Island crash after starting a new game"
href="https://bugs.freedesktop.org/show_bug.cgi?id=100618#c11">Comment # 11</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Dead Island crash after starting a new game"
href="https://bugs.freedesktop.org/show_bug.cgi?id=100618">bug 100618</a>
from <span class="vcard"><a class="email" href="mailto:michel@daenzer.net" title="Michel Dänzer <michel@daenzer.net>"> <span class="fn">Michel Dänzer</span></a>
</span></b>
<pre>(In reply to at46n from <a href="show_bug.cgi?id=100618#c10">comment #10</a>)
<span class="quote">> I started steam in a terminal but there is only steam and normal game output
> like in crash.log but nothing from valgrind.</span >
It might be captured in ~/.steam/error.log .
<span class="quote">> And "valgrind --log-file=val.txt %command%" doesn't give me a log file.</span >
Might try specifying an absolute path, or searching for val.txt inside
~/.steam/ .
<span class="quote">> But none the less Dead Island doesn't crash when started through valgrind. I
> can start a new game.</span >
That probably means there are indeed memory management/access violations, which
valgrind absorbs enough to make things limp along. So it would be good to see
the valgrind output.</pre>
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