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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Texture artifacts in Deus Ex: Mankind Divided"
href="https://bugs.freedesktop.org/show_bug.cgi?id=100695#c2">Comment # 2</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Texture artifacts in Deus Ex: Mankind Divided"
href="https://bugs.freedesktop.org/show_bug.cgi?id=100695">bug 100695</a>
from <span class="vcard"><a class="email" href="mailto:freedesktop@psydk.org" title="Hadrien <freedesktop@psydk.org>"> <span class="fn">Hadrien</span></a>
</span></b>
<pre>(In reply to Michel Dänzer from <a href="show_bug.cgi?id=100695#c1">comment #1</a>)
<span class="quote">> Could be a duplicate of <a class="bz_bug_link
bz_status_NEW "
title="NEW - F1 2015 glitches (letters mainly)"
href="show_bug.cgi?id=100681">bug 100681</a>.</span >
Probably, radv also gives me glitches in The Talos Principle.
Today I updated Mesa to version 1:17.2~git170417160400.ba6c451~z~padoka0 and
the glitches are still there. The llvm SVN revision stays at r300374.
I built the llvm trunk but I have no idea how to ask Mesa to use the build
result (are .so or lib.a used?). If you have any tutorial to run a specific
llvm version with Mesa I would be interested.</pre>
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