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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Texture artifacts in Deus Ex: Mankind Divided"
href="https://bugs.freedesktop.org/show_bug.cgi?id=100695#c8">Comment # 8</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Texture artifacts in Deus Ex: Mankind Divided"
href="https://bugs.freedesktop.org/show_bug.cgi?id=100695">bug 100695</a>
from <span class="vcard"><a class="email" href="mailto:freedesktop@psydk.org" title="Hadrien <freedesktop@psydk.org>"> <span class="fn">Hadrien</span></a>
</span></b>
<pre>Some in-game bad textures disappeared. The Talos Principle is fixed too. I
think those glitches were actually related to <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - F1 2015 glitches (letters mainly)"
href="show_bug.cgi?id=100681">bug 100681</a>. The textures looked
dirty, but they were not complete garbage as seen in the screenshots attached
to this bug. So now I think it is a different problem.
So far I have only seen the glitch on user interface textures.
I am still learning to build my own version of Mesa with a specific version of
LLVM in order to find the bad revision.</pre>
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