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<th>Bug ID</th>
<td><a class="bz_bug_link
bz_status_NEW "
title="NEW - [regression, bisected] arb_gpu_shader5 piglit fail"
href="https://bugs.freedesktop.org/show_bug.cgi?id=100785">100785</a>
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<th>Summary</th>
<td>[regression, bisected] arb_gpu_shader5 piglit fail
</td>
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<th>Product</th>
<td>Mesa
</td>
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<th>Version</th>
<td>git
</td>
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<th>Hardware</th>
<td>Other
</td>
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<th>OS</th>
<td>All
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<th>Status</th>
<td>NEW
</td>
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<th>Severity</th>
<td>normal
</td>
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<th>Priority</th>
<td>medium
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<th>Component</th>
<td>Drivers/Gallium/r600
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<th>Assignee</th>
<td>dri-devel@lists.freedesktop.org
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<th>Reporter</th>
<td>Hi-Angel@yandex.ru
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<th>QA Contact</th>
<td>dri-devel@lists.freedesktop.org
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<pre>Failing tests:
bin/arb_gpu_shader5-interpolateAtSample -auto -fbo
bin/arb_gpu_shader5-interpolateAtSample-nonconst -auto -fbo
Bisection result:
eb8aa93c03ee89ffd3041d41b6293e4b282b6ce6 is the first bad commit
commit eb8aa93c03ee89ffd3041d41b6293e4b282b6ce6
Author: Timothy Arceri <<a href="mailto:tarceri@itsqueeze.com">tarceri@itsqueeze.com</a>>
Date: Fri Apr 14 16:25:58 2017 +1000
glsl: disable varying packing for varying used by interpolateAt*
Currently the NIR backends depend on GLSL IR copy propagation to
fix up the interpolateAt* function params after varying packing
changes the shader input to a global. It's possible copy propagation
might not always do what we need it too, and we also shouldn't
depend on optimisations to do this type of thing for us.
I'm not sure if the same is true for TGSI, but the following
commit should re-enable packing for most cases in a safer way,
so we just disable it everywhere.
No change in shader-db for i965 (BDW)
Acked-by: Elie Tournier <<a href="mailto:elie.tournier@collabora.com">elie.tournier@collabora.com</a>>
Reviewed-by: Kenneth Graunke <<a href="mailto:kenneth@whitecape.org">kenneth@whitecape.org</a>>
Reverting the commit fixes the problem.</pre>
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