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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Cemu wiiu emulator crashes after selecting game on radeonsi"
href="https://bugs.freedesktop.org/show_bug.cgi?id=100393#c5">Comment # 5</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Cemu wiiu emulator crashes after selecting game on radeonsi"
href="https://bugs.freedesktop.org/show_bug.cgi?id=100393">bug 100393</a>
from <span class="vcard"><a class="email" href="mailto:mikael.public@gmail.com" title="Mika <mikael.public@gmail.com>"> <span class="fn">Mika</span></a>
</span></b>
<pre>Created <span class=""><a href="attachment.cgi?id=131369" name="attach_131369" title="few tweaks to make it work">attachment 131369</a> <a href="attachment.cgi?id=131369&action=edit" title="few tweaks to make it work">[details]</a></span> <a href='page.cgi?id=splinter.html&bug=100393&attachment=131369'>[review]</a>
few tweaks to make it work
This patch will provide 4 new options in driconf.
You must activate them prior launching CEMU, they're labeled :
- Bypass mesa_Uniform when location is -1
- In core profile allow glDrawArray with primitives > GL_TRIANGLES
- In core profile allow glGetString(GL_EXTENSIONS)
- Allow a uncompatible VBO validation against core profile
Activate all of them and activate too :
- Force GLSL extension behavior to 'warn'
And then disable (or check that it's not enabled) :
- Enable offloading GL driver work to a separate thread
Then launch CEMU like this :
MESA_GL_VERSION_OVERRIDE=4.5 wine64 Cemu.exe
I barely tested it with radeonsi on a R9-270X and it seems to work (at least
for me)
If you find an issue (except the way I code :) ) I'll be interested to know
about it.</pre>
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