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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Failed to build shader (translation from TGSI)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=99349#c10">Comment # 10</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Failed to build shader (translation from TGSI)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=99349">bug 99349</a>
from <span class="vcard"><a class="email" href="mailto:gw.fossdev@gmail.com" title="Gert Wollny <gw.fossdev@gmail.com>"> <span class="fn">Gert Wollny</span></a>
</span></b>
<pre>Well, it turns out that the shader simply uses too many registers, and since
this is only tested at the end, at one point the indices of the temporaries
used to store constants are beyond the GPR range, which makes translation from
TGSI fail because it tries to do use two or more cfile addresses in one
instruction, and this is not allowed.</pre>
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