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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Global screen tearing (scrolling, Hz miss-match?)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=101229#c11">Comment # 11</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Global screen tearing (scrolling, Hz miss-match?)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=101229">bug 101229</a>
from <span class="vcard"><a class="email" href="mailto:Paul.Hancock.17041993@live.com" title="Paul <Paul.Hancock.17041993@live.com>"> <span class="fn">Paul</span></a>
</span></b>
<pre>(In reply to Michel Dänzer from <a href="show_bug.cgi?id=101229#c10">comment #10</a>)
<span class="quote">> (In reply to Paul from <a href="show_bug.cgi?id=101229#c9">comment #9</a>)
> > it's less obvious, but there still appears to be screen tearing
>
> How does that manifest, and when you do what?</span >
Use the system and run OpenGL applications, is there an option to enable
triple-buffering or is it enabled by default?
<span class="quote">> FWIW, since DRI3 is enabled, "Re-use screen content" is the most efficient
> setting.</span >
I did have this enabled for a while, but plasma got super erratic after I had
launched a game, I'll give it another shot and see if it does it again.
I'm also going to try with 'allow applications to disable composition'
unchecked in case something was disabling the compositor...</pre>
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