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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Global screen tearing (scrolling, Hz miss-match?)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=101229#c9">Comment # 9</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Global screen tearing (scrolling, Hz miss-match?)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=101229">bug 101229</a>
from <span class="vcard"><a class="email" href="mailto:Paul.Hancock.17041993@live.com" title="Paul <Paul.Hancock.17041993@live.com>"> <span class="fn">Paul</span></a>
</span></b>
<pre>(In reply to Michel Dänzer from <a href="show_bug.cgi?id=101229#c8">comment #8</a>)
<span class="quote">> To prevent tearing, you need to either choose OpenGL instead of XRender and
> an appropriate tearing prevention setting, or enable TearFree with
>
> xrandr --output eDP --set TearFree on</span >
it's less obvious, but there still appears to be screen tearing when running
via openGL 3.1 using full-screen-repaints.
It's also reasonably obvious that for some GUIs their buttons will update their
two triangles across two frames instead of one, this seems to be a much rarer
occurrence with the above settings however.</pre>
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